Cinematic Animator (Contract)

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Cinematic Animator (Contract)


PlayStation isn’t just the Best Place to Play it’s also the Best Place to Work. We’ve thrilled gamers since 1994, when we launched the original PlayStation. Today, we’re recognized as a global leader in interactive and digital entertainment. The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Corporation.

God of War Animators Required

This position can be fully remote for any animator who is currently in the United States or Canada.

PlayStation Studios Visual Arts, a passionate team within the PlayStation family, provides world-class content, development, and services to PlayStation’s studios all over the world, including Santa Monica Studio.

We are looking for Cinematic Animators to join the PlayStation Studios Visual Arts team and help bring the next God of War to life!


Expert knowledge of Maya for animation, both aesthetically and technically
Able to work within the toolset and workflow for keyframe and/or motion capture production.
Create in-game and pre-rendered animation according to the direction of the client and project.
Able to create body and facial animation for human characters, along with animation for creatures, vehicles, props, and other assets to be integrated into in-game engines and/or cinematic sequences.
Deep understanding of character animation and movement.
Capable of high quality, story-driven performance animation.
Effectively communicate with supervisors, management, production staff and peers on a daily basis.
Understand, interpret and use feedback on all work from supervisors and clients alike to improve performances.
Balance high expectations of performance with schedule and milestone requirements
Contribute to a fun, creative, and collaborative atmosphere
A strong team member, able to collaborate with a wide range of peers, leads, supervisors, producers, and management in an open working environment.

Hands-on expertise in Maya.
Keen understanding of animation production pipelines for character animation, motion capture animation, and technical animation.
Must be a team player to work closely with multiple departments, including but not limited to members of Motion Capture, Rigging, Animation, Art, and Production teams.
Possess strong aesthetics of character animation and movement.
Ability to share work for feedback, and offer productive opinions while evaluating the work of others.
Be open and available to creating a strong rapport with leads, supervisors, and technical artists to maintain and enhance data quality.
Be flexible to changes in direction, yet work within defined procedures.

Understanding of MotionBuilder.
Strong pre-production skills including, but not limited to, thumbnailing, storyboarding, and animatics.
Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to race, color, religion, gender, pregnancy, national origin, ancestry, citizenship, age, legally protected physical or mental disability, covered veteran status, status in the U.S. uniformed services, sexual orientation, marital status, genetic information or membership in any other legally protected category.

Reasonable Accommodation Notice Federal law requires employers to provide reasonable accommodation to qualified individuals with disabilities. Please tell us if you require a reasonable accommodation to apply for a job or to perform your job. Examples of reasonable accommodation include making a change to the application process or work procedures, providing documents in an alternate format, using a sign language interpreter, or using specialized equipment.

We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.

We sincerely appreciate the time and effort you spent in contacting us and we thank you for your interest in PlayStation.


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