Technical Artist

Posted on 
Technical Artist
    Website
/

   

Company Description

Ubisoft is composed of over 17,000 talented people located in 40+ development studios and offices across the globe. With more than 80% of our teams dedicated to creation, Ubisoft is the biggest in-house creative force in the industry.

 

Ubisoft’s worldwide network of video game development studios and business offices work hand-in-hand each day to deliver rich and innovative gaming experiences that reflect the creativity and diversity of their teams. This cross-studio collaboration model means every team member has the opportunity to participate in challenging projects based on iconic brands including Assassin’s Creed®, Tom Clancy’s Rainbow Six Siege®, Tom Clancy’s The Division®, For Honor®, Rabbids®, Rayman®, Watch Dogs®, Far Cry®, The Crew®, Just Dance® and more. Ubisoft is a global leader in the video games and entertainment software industry.

 

To continue building on its achievements for the future, Ubisoft is looking for new talent for its growing studio in San Francisco.

 

Job Description

Ubisoft is committed to enriching player’s lives with original and memorable gaming experiences. We create worlds where people can express themselves, explore and discover new possibilities.

 

Are you looking to work with enthusiastic experts who are tackling game-changing challenges in entertainment and beyond? At Ubisoft, we offer an open environment where bright ideas are given a chance to shine and everyone is eager to share knowledge.

 

Challenge accepted? Join us and create the unknown.

 

 

WHAT YOU’LL DO

 

Strong communication skills with various disciplines (artists, engineers, and game designers)
Experience with Maya, and a plus to have worked with 3Ds Max / Houdini
Opportunity to work with several different disciplines including lighting, rigging, and animation) and generalist enough to support various matters as they may arise
Previous experiences on game projects (at least 2 or 3 larger console titles)
Work with modelers and programmers to create 3D art and bring it to life into the engine
Support artists and engineers in the use of the 3D art pipeline and user-facing engine tools
Provide hands-on support to artists and engineers in regard to asset performance and validation
Review creative process and identify opportunities for tool improvements
Develop 3D art pipeline tools and extensions with an eye towards usability and efficiency
Solve challenging technical issues in the 3D asset pipeline
Collaborate with engineers and testers to diagnose and resolve in-game problems
Inspire and empower the art team to optimize their processes
Collaborate with partner studios to share technology and best practices
Qualifications

WHAT YOU’LL BRING

 

Minimum of three to five years of experience in a digital art content creation pipeline in the video game industry
Two to three years of experience as a Modeler, SFX Artist in the games’ industry
Professional experience as a technical artist/tools programmer
The number and variety of tech-art areas of interest in your past activity is also important
Experience in modelling and art tools (Autodesk Maya, 3DS Max, Photoshop, etc.)
Experience in a full digital art content creation pipeline (high and low-poly modelling, unwrapping, baking, texturing, level art)
Excellent verbal and written communication skills
Good artistic skills (proportion, color, composition)
Ability to work with technical documentation
Passion for videogames and extensive knowledge of different game genres across all platforms
Self-motivated and proactive
Positive attitude and a genuine team player
A great ability to think creatively to overcome technical challenges

Additional Information

WHAT YOU’LL GET

 

Medical, dental, and vision coverage
Employer HSA contribution (with enrollment in a HSA eligible medical plan)
401k match
Paid vacation, holiday and sick time
Fitness, physical, and esports challenge reimbursements
Rocket Lawyer online legal service membership
Paid parental leave
Paid time off to volunteer
Pawternity – paid time off to bond with a newly adopted pet
Sabbatical leave available after five years of employment
Generous discount on new Ubisoft games
 

Ubisoft is committed to creating an inclusive work environment that reflects the diversity of our player community. We are an equal opportunity employer. Qualified applicants will receive consideration for employment without regard to their race, ethnicity, religion, gender, sexual orientation, age or disability status and will be kept confidential according to EEO guidelines.

 

All your information will be kept confidential according to EEO guidelines.